
Crystal Cave Sword Pogo
Infinite sidescroller inpired by Hollow knight crystal peaks art style and that one segment in game where you have to hit bottom spikes with your nail to advance.
-- Controlls --
one button, that hits crystal or jumps. It determines automatically, but you only have one jump between crystal hits. The closer you hit to crystal, the higher you ricochet.
--- Credits ---
MUSIC
"Crystal Cave" by Alex McCulloch (Pro Sensory)
https://opengameart.org/content/crystal-cave
FONT
Cinzel (Bold) by Natanael Gama / The Cinzel Project Authors
https://github.com/NDISCOVER/Cinzel
ART AND SOUND EFFECTS:
Kenney www.kenney.nl
-- Libraries --
raylib by Ramon Santamaria and contributors (https://www.raylib.com)
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | FancyHat |
| Genre | Action, Platformer |
| Tags | 2D |
| AI Disclosure | AI Assisted, Code |


Comments
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Super cool and polished!