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Hey FancyHat, I'm really intrigued by the multiplayer system you implemented in your Unity game. Could you please share some insights into how you went about creating it? Specifically, I'm interested in understanding the key components, challenges you faced, and any unique features or solutions you implemented to make the multiplayer experience seamless and enjoyable for players. Thanks!

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Thanks, it's not a Unity game however. I made it in javascript using Playroom library for creating multiplayer games. It wasn't hard as the library is pretty good. Every player sends their current "joystick" state and the server calculates and sends positions. All the other calculations are done on the client side and once per game day I sync positions of the plants, because they are the ones that can get desynced. 

I've heard Playroom are working on Unity version of their library, but I don't know how soon that will be done.

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Thank you, I was just wonder because i was playing you game with a group off friends and the multiplayer was very nice. 

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Nice Job. Just to note for everyone wondering - this is for old version with very different scoring system